FiveM AFK Detection Script with Code Verification for Players

Prevent player kicks with an interactive code entry for AFK status in

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Overview

This prompt aims to guide developers in creating a FiveM script for monitoring player activity and preventing AFK kicks. Programmers working on multiplayer gaming servers will benefit from this structured approach to enhance player engagement.

Prompt Overview

Purpose: This script monitors player activity to prevent unwanted kicks due to inactivity.
Audience: It is designed for FiveM server administrators and developers looking to enhance player experience.
Distinctive Feature: The script features a user interface that prompts for code entry when a player is detected as AFK.
Outcome: Players can avoid being kicked by entering a verification code, ensuring a smoother gaming experience.

Quick Specs

Variables to Fill

No inputs required — just copy and use the prompt.

Example Variables Block

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The Prompt


Create a FiveM script that monitors player activity for a duration of 1 minute. If a player is detected as AFK (Away From Keyboard), a user interface (UI) should pop up prompting the player to enter a code. If the player successfully enters the correct code, they will not be kicked from the server.
**Requirements:**
– Track player inactivity by checking input (e.g., keyboard, mouse) every few seconds.
– If no input is detected for 1 minute, trigger the UI to appear, asking for code entry.
– Provide a configurable way to set:
– AFK timeout duration
– Verification code
– Define behavior for:
– Correct code entry
– Incorrect code entry (allow three attempts before kicking the player)
– Implement clean UI elements that visually integrate with the existing game interface.
– Document the script with comments explaining each function’s purpose and usage.
**Output Format:**
A complete Lua script for FiveM, including functions for:
– Detecting player activity
– Displaying the UI
– Handling code verification
Ensure the script adheres to best practices for performance and readability.
**Examples:**
– When the player is inactive for 60 seconds, the UI should show:
– ‘You are AFK, enter the code to prevent a kick.’
– If the player enters the correct code, e.g., ‘1234’, a message should display:
– ‘Code accepted, you will not be kicked.’
– If they enter an incorrect code, e.g., ‘4321’, a message should be:
– ‘Incorrect code, you have 2 attempts remaining.’
**Notes:**
– Consider potential edge cases, such as:
– What happens if the player quickly re-enters inputs immediately after being marked AFK.
– Include a way to reset the AFK timer if the player interacts with the game before the kick occurs.

Screenshot Examples

How to Use This Prompt

  1. Copy the prompt provided above.
  2. Open your preferred code editor for Lua scripting.
  3. Create a new Lua file for the FiveM script.
  4. Paste the copied prompt into the file for reference.
  5. Follow the requirements to write the script.
  6. Test the script in your FiveM server environment.

Tips for Best Results

  • Track Player Activity: Use a timer to monitor input events like keyboard and mouse activity every few seconds to determine if the player is AFK.
  • Display AFK UI: After 1 minute of inactivity, trigger a UI prompt asking the player to enter a verification code to avoid being kicked.
  • Handle Code Verification: Allow three attempts for the player to enter the correct code; provide feedback on success or failure after each attempt.
  • Reset AFK Timer: Implement a mechanism to reset the AFK timer if any input is detected before the kick occurs, ensuring active players are not penalized.

FAQ

  • How do I track player inactivity in FiveM?
    You can track player inactivity by monitoring keyboard and mouse inputs every few seconds.
  • What happens after 1 minute of inactivity?
    After 1 minute, a UI prompts the player to enter a verification code.
  • What if the player enters the correct code?
    If the correct code is entered, a message confirms they won't be kicked from the server.
  • What occurs after three incorrect code attempts?
    After three incorrect attempts, the player will be kicked from the server.

Compliance and Best Practices

  • Best Practice: Review AI output for accuracy and relevance before use.
  • Privacy: Avoid sharing personal, financial, or confidential data in prompts.
  • Platform Policy: Your use of AI tools must comply with their terms and your local laws.

Revision History

  • Version 1.0 (February 2026): Initial release.

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