Overview
This prompt aims to guide developers in creating a comprehensive Go-Kart racing script for FiveM using the QBCore framework. Programmers and game developers will benefit by gaining a structured approach to implementing advanced features in their gaming projects.
Prompt Overview
Purpose: This script enhances the FiveM experience by introducing a competitive go-kart racing feature.
Audience: It is designed for server administrators and players who enjoy racing games within the QBCore framework.
Distinctive Feature: The script includes both single-player and multiplayer modes, offering diverse racing experiences.
Outcome: Players will engage in thrilling races while administrators can customize race settings and vehicle options.
Quick Specs
- Media: Text
- Use case: Generation
- Industry: Development Tools & DevOps, Productivity & Workflow
- Techniques: Role/Persona Prompting, Self-Consistency, Structured Output
- Models: Claude 3.5 Sonnet, Gemini 2.0 Flash, GPT-4o, Llama 3.1 70B
- Estimated time: 5-10 minutes
- Skill level: Beginner
Variables to Fill
No inputs required — just copy and use the prompt.
Example Variables Block
No example values needed for this prompt.
The Prompt
Create an advanced Go-Kart script for FiveM that is fully compatible with the QBCore framework. The script must include the following features:
– Single-player Time Attack mode:
– Allow players to race against the clock and record their best times.
– Multiplayer Race mode:
– Support multiple players racing against each other in real-time.
– Vehicle Selection:
– Provide players with a choice of different go-kart vehicles to select before races.
– Custom NUI Menu:
– Design a user-friendly in-game UI menu for navigating vehicle selection, starting races, and other options.
– Configurable Coordinates:
– Enable server administrators to set custom spawn points and race locations via configuration.
The script should be well-structured, leveraging QBCore’s native functions and events for player data and vehicle management. Include clear comments explaining key sections of the code. Consider race logic such as lap counting, checkpoints, timing, and player synchronization for multiplayer races.
# Steps
1. Set up the QBCore resource structure compatible with FiveM.
2. Implement the vehicle spawning and selection system integrated with the NUI menu.
3. Develop the time tracking mechanics for the Single-player Time Attack mode.
4. Create multiplayer race logic including:
– Checkpoint system
– Lap counting
– Real-time player position updates
5. Build the custom NUI menu for ease of interaction.
6. Add configuration options for setting coordinates for vehicle spawns and race tracks.
7. Test and debug the script in both single-player and multiplayer contexts.
# Output Format
Provide the full Lua script(s) for the FiveM resource with all features implemented, including:
– Client script
– Server script
– NUI files (HTML, CSS, JS)
Include detailed comments within the code explaining the logic. Also, supply a README or configuration file that explains how to:
– Set up coordinates
– Install the resource
– Use the features
# Notes
– Ensure performance optimization and secure server-client communication.
– Follow FiveM and QBCore coding standards for resource creation.
– Handle edge cases such as player disconnections and race interruptions gracefully.
Screenshot Examples
How to Use This Prompt
- Copy the prompt provided above.
- Paste it into your coding environment.
- Follow the outlined steps to implement the script.
- Ensure to include all specified features in your code.
- Test the script thoroughly in both modes.
- Document your code with clear comments and a README.
Tips for Best Results
- Optimize Your Code: Ensure your script is efficient by minimizing unnecessary loops and using native functions effectively.
- Use Events Wisely: Leverage QBCore events for player actions to maintain synchronization and reduce server load.
- Test Thoroughly: Conduct extensive testing in both single-player and multiplayer modes to identify and fix bugs before deployment.
- Document Everything: Include clear comments and a README file to help users understand installation and configuration processes.
FAQ
- What is the purpose of the Single-player Time Attack mode?
It allows players to race against the clock and record their best times. - How does the Multiplayer Race mode function?
It supports multiple players racing against each other in real-time. - What feature allows vehicle selection before races?
Players can choose different go-kart vehicles before starting the race. - What does the custom NUI menu facilitate?
It provides a user-friendly interface for vehicle selection and race options.
Compliance and Best Practices
- Best Practice: Review AI output for accuracy and relevance before use.
- Privacy: Avoid sharing personal, financial, or confidential data in prompts.
- Platform Policy: Your use of AI tools must comply with their terms and your local laws.
Revision History
- Version 1.0 (February 2026): Initial release.


