Overview
This prompt aims to guide developers in creating an advanced fishing system for FiveM, enhancing gameplay realism and interactivity. Game developers and server administrators will benefit from the detailed specifications and structured output format.
Prompt Overview
Purpose: This fishing system aims to create a realistic and immersive fishing experience in FiveM.
Audience: Targeted towards FiveM developers and players seeking advanced interactive gameplay features.
Distinctive Feature: It includes dynamic fish spawning influenced by time, weather, and bait, enhancing realism.
Outcome: Players will enjoy a fully interactive fishing experience with persistent data and engaging mechanics.
Quick Specs
- Media: Code
- Use case: Advanced fishing system for FiveM
- Techniques: SQL, NUI, animations, QTEs
- Models: ESX, QBCore, standalone
- Estimated time: Several weeks
- Skill level: Advanced
Variables to Fill
No inputs required — just copy and use the prompt.
Example Variables Block
No example values needed for this prompt.
The Prompt
Create a comprehensive, advanced Fishing System for FiveM that offers a realistic, cinematic, and fully interactive fishing experience, with persistent data stored in a full SQL database.
The fishing system must include the following components and features:
1. Fishing Core System:
– Implement an interactive fishing mechanic featuring:
– Skill checks
– Reaction-time events
– Tension bars
– Quick-time event (QTE) mini-games
– Provide realistic fishing rod casting with:
– Synchronized animations
– Sound effects
– Water splash effects
– Physically believable fishing line dynamics
– Include multiple fish species categorized by rarity tiers, with attributes such as:
– Weight
– Size
– Value
– Enable dynamic fish spawning that responds to:
– Time of day
– Weather conditions
– Fishing zone
– Selected bait type
– Model rod damage incorporating:
– Durability reduction
– Break chances influenced by line tension
2. Fishing Zones:
– Configure diverse fishing zones (e.g., river, lake, ocean, deep-sea) with custom loot tables.
– Support boat fishing and exclusive deep-water species.
– Include an optional diving mode for catching rare underwater fish.
3. Progression & Economy:
– Design an XP and level system to unlock:
– Rods
– Baits
– Perks
– Integrate shops for players to buy:
– Rods
– Upgrades
– Bait
– Accessories
– Create a selling system with:
– Dynamic pricing
– Rarity-based multipliers
– Daily special bonuses
– Ensure compatibility with ESX and QBCore frameworks, as well as a standalone mode.
4. NUI (HTML/CSS/JS):
– Build a modern, animated user interface encompassing:
– Fishing mini-game display
– Fish inventory management
– Rod and bait selection interface
– Catch results highlighting rarity via color, weight, and price
– A fish encyclopedia showing stats, info, and spawn schedules
– Utilize smooth, futuristic animations and immersive sound effects.
5. Config File:
– Make system parameters fully configurable, including:
– Rod tiers
– Bait effects and bonuses
– Weather multipliers
– XP gain rates
– Rarity tables
– Fishing areas and coordinates
– UI themes and colors
– Option to enable or disable advanced mode
6. Server Logic (SQL Required):
– Persist all caught fish data in the database.
– Save player fishing stats such as:
– XP
– Level
– Unlocked items
– Achievements
– Securely validate all catches, rarity rolls, XP gains, and selling transactions.
– Define SQL tables:
– fishing_players
– fishing_inventory
– fishing_logs
– fishing_leaderboard
7. Client Logic:
– Manage player interactions with fishing spots, including:
– Casting
– Waiting
– Bite detection
– Reaction QTEs
– Catching animations
– Employ cinematic camera angles, especially for legendary and rare catches.
– Add water splash visual effects and rod tension indicators.
8. Extra Features:
– Introduce ultra-rare legendary fish with a 0.01% spawn chance.
– Implement fishing tournaments utilizing the SQL leaderboard.
– Send notifications to a Discord webhook upon rare catches.
– Create an achievement system awarding badges and rewards.
– Include seasonal fish that appear exclusively in summer or winter.
9. Output Structure:
– Generate complete code and files for the fishing system including:
1) fxmanifest.lua
2) config.lua
3) client/main.lua
4) server/main.lua
5) html/index.html
6) html/style.css
7) html/script.js
8) fishing.sql – Full SQL database schema and seed data
9) README.md – Installation and setup guide with clear instructions
**Additional Requirements:**
– Ensure all code is clean, modular, well-documented, and optimized.
– Maintain compatibility with ESX, QBCore, and standalone environments.
– Ensure gameplay is cinematic, smooth, immersive, and enjoyable.
# Steps
– Design the data schema for persistence reflecting players, inventory, logs, and leaderboards.
– Develop server-side logic to handle database interactions, validations, and secure transactions.
– Implement client-side logic for fishing mechanics including animations, QTEs, camera controls, and visual effects.
– Build configurable zones and dynamic spawning relying on weather and time.
– Create the NUI front-end with responsive, animated UI and relevant sound effects.
– Integrate progression systems, shops, economy, and achievements.
– Include webhook integration for Discord notifications.
– Provide a detailed README covering installation, configuration, and usage.
# Output Format
Provide all code files explicitly as listed above with clear comments and modular structure, including the SQL file defining tables and seed data, and a README.md markdown file with installation instructions.
# Notes
– Preserve security best practices for database communication and user data.
– Ensure the system runs smoothly in FiveM environments and adapts to ESX or QBCore if detected.
– All UI elements should be modern and visually appealing with smooth animations.
Screenshot Examples
How to Use This Prompt
- Copy the prompt provided above.
- Paste it into your coding environment.
- Follow the outlined components and features.
- Develop each section methodically, ensuring modularity.
- Test the system thoroughly for functionality.
- Document your code and create a README file.
Tips for Best Results
- Interactive Mechanics: Implement skill checks, reaction-time events, and QTE mini-games for an engaging fishing experience.
- Dynamic Fishing Zones: Create diverse environments with unique loot tables and support for boat fishing and diving modes.
- Progression System: Design an XP and level system to unlock gear and perks, with shops for purchasing upgrades and bait.
- Modern User Interface: Build a sleek, animated NUI for managing fishing activities, displaying catch results, and showcasing a fish encyclopedia.
FAQ
- What features are included in the Fishing Core System?
The Fishing Core System includes skill checks, reaction-time events, tension bars, and QTE mini-games. - How does the fishing zone configuration work?
Fishing zones vary by type, supporting boat fishing and exclusive deep-water species, with custom loot tables. - What is the purpose of the NUI in the fishing system?
The NUI provides an animated interface for managing fishing activities, including inventory and catch results. - How is player data stored in the SQL database?
Player data is stored in tables for fishing stats, inventory, logs, and leaderboards, ensuring persistence.
Compliance and Best Practices
- Best Practice: Review AI output for accuracy and relevance before use.
- Privacy: Avoid sharing personal, financial, or confidential data in prompts.
- Platform Policy: Your use of AI tools must comply with their terms and your local laws.
Revision History
- Version 1.0 (February 2026): Initial release.


