Advanced FiveM ESX Housing Script for Enhanced Gameplay Experience

Transform your FiveM server with an advanced housing script featuring secure storage

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Overview

This prompt aims to guide developers in creating an advanced FiveM ESX housing script with specific features and functionalities. Programmers working on FiveM servers will benefit by having a structured approach to script development and integration.

Prompt Overview

Purpose: This script aims to enhance the FiveM ESX experience by providing advanced housing features.
Audience: Targeted at FiveM server developers looking to implement customizable housing systems in their games.
Distinctive Feature: It leverages ox_lib for UI integration and ox_inventory for secure storage management within houses.
Outcome: Users will enjoy a seamless and interactive housing experience with robust management and security features.

Quick Specs

Variables to Fill

No inputs required — just copy and use the prompt.

Example Variables Block

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The Prompt


Create an advanced FiveM ESX housing script that features premade houses using existing house locations and shells, fully leveraging ox_lib for integration and performance.
The script should include the following core features:
– Premade Houses:
– Register multiple predefined house locations using existing shells and placements.
– Stashes:
– Use ox_inventory to provide secure storage within each house, accessible only to authorized users.
– House Management:
– Provide owners with comprehensive property management options, such as settings configuration and access management.
– Key Access System:
– Implement a robust key system managing entry permissions based on player identifiers.
– House Maker UI:
– Design an intuitive and user-friendly house management interface using ox_lib UI components to perform all housing-related actions.
Additional recommended features to enhance gameplay:
– Mechanics for buying and selling houses.
– Ability for owners to invite other players temporarily to their houses.
– Customization options such as furniture placement or decorative changes.
– Notification system for key or ownership changes.
– Security features like alarm systems and access logs.
# Steps
1. Define and register premade house data including positions, shells, and metadata.
2. Integrate ox_inventory stashes at each house location, ensuring only authorized access.
3. Establish a key-access control system linked to player identifiers to manage house entry permissions.
4. Develop a comprehensive House Management UI using ox_lib’s UI framework enabling property control, invitations, and settings adjustments.
5. Implement additional features such as property transactions, invitations, notifications, and security monitoring.
6. Thoroughly test compatibility with ESX framework, ox_lib, and ox_inventory to guarantee smooth operation.
7. Optimize for performance and avoid conflicts with common server-side scripts.
# Output Format
– Provide fully commented Lua script files organized logically (client, server, config).
– Include configuration files or Lua tables defining all premade houses with their properties.
– Provide detailed usage and installation documentation outlining dependencies, configuration steps, and instructions to integrate into an ESX server.
# Notes
– Clearly list all dependencies on ox_lib and ox_inventory modules.
– Follow FiveM and ESX scripting best practices, including event management and data persistence.
– Focus on code modularity and readability ensuring easier customization and maintenance.
– Prioritize security in access control and data handling.
Produce the complete system prompt embedding these requirements for the efficient and reliable generation of the specified script and documentation.

Screenshot Examples

How to Use This Prompt

  1. Copy the prompt provided above.
  2. Paste it into your preferred coding environment.
  3. Adjust any specific details as needed for your project.
  4. Run the prompt to generate the script and documentation.
  5. Review the output for completeness and accuracy.
  6. Integrate the generated script into your FiveM ESX server.

Tips for Best Results

  • Premade Houses: Register multiple predefined house locations using existing shells for easy access.
  • Stashes: Integrate ox_inventory for secure storage within each house, accessible only to authorized players.
  • House Management: Provide owners with options for property management, including settings configuration and access control.
  • Key Access System: Implement a robust system to manage entry permissions based on player identifiers for enhanced security.

FAQ

  • What are the core features of the FiveM ESX housing script?
    The core features include premade houses, stashes, house management, key access system, and a user-friendly UI.
  • How does the key access system work?
    It manages entry permissions based on player identifiers, ensuring only authorized users can access houses.
  • What additional features enhance gameplay?
    Additional features include buying/selling houses, temporary invitations, customization options, notifications, and security systems.
  • What is the purpose of the House Management UI?
    The UI allows property control, invitations, and settings adjustments using ox_lib's components for ease of use.

Compliance and Best Practices

  • Best Practice: Review AI output for accuracy and relevance before use.
  • Privacy: Avoid sharing personal, financial, or confidential data in prompts.
  • Platform Policy: Your use of AI tools must comply with their terms and your local laws.

Revision History

  • Version 1.0 (February 2026): Initial release.

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